Thanks for the thoughts and appreciate calling out the good things that are happening this season! F

Thanks for the thoughts and appreciate calling out the good things that are happening this season!

Firstly to respond to the waveclear stuff, since I was super busy the past few days, sorry 😢

I can see the points you're making; I still overall think that Akshan (given that he has decently strong laning already) can and should need to opt into things like Focus/Gathering to clear the wave. The alternative is that Akshan gets to clear the wave and also take combat summs like Bone Plating.

That removes a core weakness of being bursted for him, that I don't think is overall good, given his escapability profile (stealth and dash). If he gets caught, he should have a higher chance of dying, especially given that he has so much agency to snowball the game.

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Re: Gameplay

Agree that the gameplay is balanced, but for high skill players might be a bit stale. That said, satisfaction and enjoyment for the vast majority of players seems very high given how popular the game is right now.

So we're being careful about how much we change, because we feel (and have heard feedback) that gameplay is in a good state right now overall and the types of changes we could make through to the end of the year aren't the types of changes that would actually resolve the staleness adequately (mostly balance changes)

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Re: Ranked Stuff

Agree that the state of Apex in EU needs improvement and we're thinking about how we can deliver durable improvements here for next season. We don't really want to mess with things as they are right now as it risks further instability.

1. EUW for example has the same number of Challenger and Grandmaster slots as many smaller regions and that exacerbates things like the amount of LP we're seeing for the higher players
2. We acknowledge that the state of Aegis currently doesn't create great incentives and overly advantages certain role combinations. While we wanted to reward being able to play flexibly and be proficient in playing multiple roles, it's clear that changes are needed
3. I think there is a reasonable debate on having negative LP gains at the top of the ladder. On one hand, you're saying you like it. On the other hand, many players point at negative LP gains at the top of the ladder as being unfair and the ladder being degraded
4. Agree on the length of the ladder being demoralizing; we're discussing potential approaches here
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